Consilience Learning



Design Thinking Immersive Workshop @ Luxembourg

Venue - International School of Luxembourg

Event Date -

In this Design Thinking Immersive Workshop, educators will experience design thinking first-hand in a practical, hands-on, classroom-focused exploration of the mindsets, methods and tools being used by leading schools to transform their professional practice and improve student learning.

Limited to a maximum of 20 participants.

DATES: May 24th and 25th, 2019

VENUE: International School of Luxembourg


US$650 Early-bird Registration fee (ends on March 31, 2019)
US$700 Regular Registration (ends on May 1, 2019)

Fee includes coffee/refreshments and lunch for both days.

Register Now

Who is it for?

Although intended for those new to the topic, this interactive workshop will benefit participants regardless of level of experience. The only prerequisite is an open mind! We will focus on real classroom applications, current & relevant research, and established design thinking techniques. In effect, we will “use design thinking to learn design thinking”, giving participants first-hand experience with the tools as they learn about them.

But why Design Thinking in the classroom? In our experience, schools that embrace human-centered design with fidelity:

  • develop a learning culture where the emphasis on problem-finding and creative solution generation ties them to the community in exciting, unexpected ways;
  • are fueled by empathy and the power of human connection; and
  • naturally develop a focus on innovation & entrepreneurship.


Innovative schools have, in recent years, begun to embrace design thinking – a human centered problem-solving methodology with enormous educational implications. As pedagogy, design thinking offers learners a powerful lens with which to examine the world; to notice problems that deserve solving; and structures to help them use their creativity, imagination and knowledge to invent solutions to those problems. 

Workshop Goals and Objectives

This experience will be a rapid, lively, hands-on exploration of Design Thinking in theory and practice. We will illustrate each step in the design thinking process, allowing participants ample time to define, apply, and reflect along the way, on their own and in teams. Rapid design challenge(s) will show how the process actually works, from start to finish. Resources, activities & challenges that can be used in their schools will be provided. We will break up the flow with fun exercises to keep participants focused, playing design-based games that encourage creativity & innovation, with an eye towards their use in the classroom. Finally, we will promote networking by creating a collegial, supportive team learning environment. Join us! 


Day 1

Session 1: Developing a “Definition” of Design Thinking

Session 2: Design Thinking Step By Step, Part 1

Session 3: Design Thinking Step By Step, Part 2

Session 4: Design Challenge & Reflection

Session 5: Design Thinking Tools of the Trade, Part 1

Day 2

Session 1: Design Thinking in Practice: Best Practices Case Study Jigsaw

Session 2: Design Thinking Tools of the Trade, Part 2

Session 3: Designing a Design Challenge

Session 4: Designing a Design Challenge Gallery Walk

Session 5: Wrap Up & Reflection



Kevin Jarrett is an award-winning educator, author, speaker, and respected STEM / Maker Education consultant. Everything he does is grounded in the belief that giving students the opportunity to imagine and create innovative solutions to real-world problems helps them develop the skills, dispositions, and adaptable mindset needed to survive and thrive in an uncertain future. He also believes that making in general and the school maker movement in specific presents a unique opportunity to put students in charge of their own learning. So, after fifteen years in public education, he now devotes 100% of his time to helping schools embrace maker-centered educational programs, primarily by designing awe-inspiring makerspaces and the hands-on, minds-on learning experiences that flourish within them.

Kevin is a Google Certified Innovator, one of twenty current Stanford Fablearn Fellows, and a co-founder of the Edcampmovement. He is active on social media, having built a professional learning network of nearly 30,000 people worldwide on TwitterFlickrFacebookLinkedInInstagram and Google+. He lives in Northfield, New Jersey with his wife and two daughters. In his “spare time,” he enjoys geeking out with his maker friends, cycling, camping and photography.

Cancellation Policy: All registrations are final and non-refundable. Registration is, however, transferrable. If you cannot make it to the event, please find a colleague to attend in your place.

Hotel Information

Hotel Parc Belair
4-Star Hotel, 5 minute walk to venue, only 35 rooms
111 Avenue of September 10 – L – 2551 LUXEMBOURG
Tel: +352 44 23 231
Fax: +352 44 44 84

The Royal Hotels & Resorts – Luxembourg
5-Star Hotel, 10 minute taxi to venue
12, Boulevard Royal – L – 2449 Luxembourg
Tel: + 352 241 6161
Fax: + 352 225 948

Grand Hôtel Cravat
4-Star Hotel, 10 minute taxi to venue
29. Boulevard F.D. Roosevelt, Luxembourg City, 2450, Luxembourg

Park Plaza Hotel
3-Star Hotel, 15-20 minute walk to venue, 89 rooms
5 Avenue Marie- Thérèse – L – 2132 LUXEMBOURG
Tel: +352 45 61 411
Fax: +352 45 61 41 222

Hôtel Le Place d’Armes
5-Star Hotel, 15 minute taxi to venue
18 Place d’Armes, Luxembourg City, 1136, Luxembourg
Tel: +352 27 47 37