Wearable Technology is quickly evolving and enabling Makers to create fashionable clothes, garments, and accessories with computational functionality. Whether the goal is to amaze or provide a solution to the world’s challenges, intelligent, wearable devices and garments are pushing designers in new ways. Smart fabrics, electronics, sewing, and microcontrollers are the materials fashioning the wearable technology of the future.
- Explore the uses of sensors, LEDs strips and servo motors in e-textile and fashion design.
- Develop an understanding of pattern making and circuit design as well as how they work together.
- Use sewing, conductive thread, fabric, circuitry, and programming to develop a Wearable Technology prototype.
Mark Barnett has over a decade of experience in STEAM and maker education. Mark is passionate about project-based learning and teaching students to create with technology. He has worked with teachers and administrators all over the world to set up and design impactful learning experiences with makerspaces and related topics. One of his greatest accomplishments was through serving almost 30,000 US students with the high-tech makerspace on wheels called the Geekbus, which was recognized by the US White House (Obama Administration) for educational excellence in 2016. He speaks nationally about equity and access to STEAM and maker education and has presented at the Stanford FabLearn Conference, MIT Libre Learn Lab, SXSWedu, and other presentations in Hong Kong and Bangkok. In March 2016, he presented a TED Talk a TEDx San Antonio entitled “Everyone is a Maker, but Not Everyone has Access.” Now Mark spends his time in South East Asia as a learning experience designer, professional consultant, and a homeschooling father. Mark is a Maker Learning Designer at Consilience.
Cancellation Policy: All registrations are final and non-refundable. Registration is, however, transferable. If you cannot make it to the event, please find a colleague to attend in your place.